Note: The hourglass is Wild – it matches any card symbol! Wild – it matches any card symbol!.
Players must roll either the matching symbol or the hourglass before time runs out. You say, “Ready! Set! Go!” as you turn over the timer.To be saved, your fellow players must use their Rescue dice to quickly roll the symbol that matches your card.You will be shown one of the following symbols: rope, saber, die, axe, racquet, open door, or raft.Other players must roll the hourglass or the symbol that matches the danger card in order to rescue you.ĭraw a danger card and turn it faceup under the decoder to reveal the secret symbol and number. When your pawn ends its turn on one of these spaces, do the following. Turn is over, pass the timer and number die to your left.Move pawn the number of die spaces along the color path to the gameboard center.Timer and number die always go to the player whose turn it is.Place the rhino figure on its home base as shown below.Each player places a pawn on its matching color START space.Shuffle danger cards and place facedown on the DRAW area.Be first to reach the gameboard center and call out JUMANJI! Game setup